Following on with the series of tutorials on hiddendimension.com. This piece here is the result of the Enhanced Traps tutorial, steps 4 to 6: learning about progressive parameters, general texturing and fBm texturing.
Woo-hoo! I'm very proud of this one, even if it's just a spiral. By combining the skills previously acquired through working with modulated iterations with the new ones just faced, I managed to texture each spiral arm differently (yes, I did so on purpose, it was no happy accident this time) and have a separated background. I admit I could have worked more on it, but I made it simple so that I could highlight the spiral shapes and textures more than the actual composition.
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